More Legos From 3D Meshes

I’ve been doing more Lego building from models. This time I made sort of an abstract mushroom tree forest thing. More photos are available on Flickr. Here’s the original model (left) and the resulting cubeified model after running it through AddCells (right): I realized of course that with everything grey, it was very difficult to […]


From Polygons to Voxels to LEGO: A Utah Teapot

It was only after hours of searching that I finally came up with what I was looking for: a way to take a polygon mesh (OBJ or similar) and convert it into a blueprint for building LEGO sculptures. Don’t get me wrong, there are tons of tools out there for LEGO CAD. But strangely none […]