Animating build progress on a Minecraft server

My Minecraft server is seeing some use again, and I decided to build a life size model of the Philadelphia Museum of Art. I also thought it would be cool to have an animated gif of the build progress as things go. Configuring Overviewer We use Minecraft Overviewer to generate Google-maps style views of our […]

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Extracting + Graphing Wii Fit data

In preparation to tinker with the miCoach data, I started with some better-travelled exercise bits: WiiFit body test data. Starting with Jansen Price’s excellent blog post on the subject, I slowly worked through the data and wrote a python script to interpret the binaries and save them to a CSV. By using the excellent flot […]

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Tutorial: Writing a TCP server in Python

During the last 12 hours of the hackathon I decided to write a TCP server for an old project I want to finally finish. I decided to write it in Python, mostly because my friend Adam likes Python and Adam would inevitably be the one answering my questions when I got stuck. I should mention […]

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Tinysaur Display

I’m helping my friend Sara at the Squidfire Holiday Market in Baltimore, Maryland on Sunday. She suggested I bring some Tinysaurs, and so I made a display to neatly hold the Tinysaur kits. I generated the pattern with a python script I wrote, using the sdxf library. If you’d like to make your own, the […]

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Adam Mayer explains pointers to art students

I don’t have a background in CS. In fact I got my degree in Crafts. Yes, you can get a degree in Crafts. And I have one. Most of my programming skills are self-taught, which is fine most of the time but occasionally gets me into trouble. Recently I learned about pointers the hard way, […]

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Python library for generating DXF files

I’ve gotten a little frustrated with the limitations of using Processing to generate PDFs for laser cutting. Primarily, there’s no support for “hairline” thickness lines, which add an extra step to getting things ready to lase, and there’s no way to separate lines into different layers so it can be hard to work with the […]

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