Getting XBMC to work with our Xbox 360 Wireless Controller

This is part two of our home theater PC adventure. If you’ve just arrived you may want to start with part 1, Hello Xbox 360 Wireless Gaming Receiver.

Hooray, Windows can finally see the controller. We fire up the control panel tool for gaming devices and confirm that all buttons and axes work. We’re just about there! XBMC even helpfully includes keymappings for the xbox controller by default! We should be pretty much plug-and-play from here! I open up XBMC and…. nothing. The controller does nothing. I smash all the buttons, and still nothing.

The first step in debugging is to open up the log file and see what’s going on. The log file starts fresh every time you boot XBMC, and if you’re lucky you’ll see a line like this shoved in there:

19:00:17 T:2904 M:876916736 NOTICE: Enabled Joystick: Controller (XBOX 360 For Windows)

This means that XBMC can see the controller. It also tells us that it thinks the controller is named “Controller (XBOX 360 For Windows)” and depending on your OS and a few other seemingly random factors, it may be named something different.

This name is critically important, because it’s how XBMC knows which keymapping profile to pick up. When I went into the XBMC system/keymappings folder and looked at the existing 360 controller profiles, none of them was an exact name match. So I copied one of them and pasted it into the user keymappings folder.

The next step is to go into our copy and replace with or whatever your system thinks it’s called. That node pops up a bunch so you’ll probably want to use find+replace rather than manually copying and pasting all the time.

I’m not sure exactly what happened, at some point while I was messing around with all of this I managed to un-pair the controller from the PC without realizing it. After much cursing and whining, “why doesn’t it woooooork,” I realized what had happened and rebooted things.
Once I had renamed the joystick and it was actually communicating with the PC, I fired up XBMC and something magical happened: both the A and B buttons were functioning as Select and Back, respectively. Hooray! And the right analog stick was working as a volume control (though the axis was inverted). Not much else seemed to do anything, but IT WAS WORKING. Hooray!

The next task was getting the D-pad to work for navigating menus. Let me take this time to say that like most people who grew up with Nintendo controllers, the d-pad on the Xbox 360 controller is a source of scorn and hatred. But I wasn’t quite ready to tackle the analog stick, so the d-pad would have to do.

At this point I turned on debugging in XBMC and then proceeded to methodically press every button on the controller (and swivel each stick axis) exactly once. This worked great for the buttons but none of the axis data showed up in the debugger at all. Great. The keymap xml file I copied incorrectly identified the d-pad as “buttons” when it is in fact a “hat” according to Windows, so once I replaced the “button” nodes with “hat” nodes I was able to map the directions on the d-pad to Up/Down/Left/Right commands.

I should mention that I spent a lot of time googling about my problem, and mostly found forum threads where one person said “my xbox controller doesn’t work” and another person said “use xpadder,” or someone says “the d-pad doesn’t seem to work” and again the reply is “use xpadder.” After reading that response in about 20 threads, I was really starting to think the whole system was just too bugged to be viable. But in reality, people on the xbmc forums just aren’t willing to get their hands dirty.

Only in the process of writing up this post did I find someone who had actually taken the time to map out which buttons, hats, and axes where which. I wish I had found that post last night, it would have saved me about two hours.

I’m still deciding what the analog sticks should do, and trying to figure out how to get the controller to turn off when I’m done, but we got things to the point where it was good enough to navigate around to Dexter, and that was enough for one night. And I will say, navigating with the Xbox controller feels nice, much nicer than breaking out the clunky keyboard.

Filed under: Gaming, Software

12 thoughts on “Getting XBMC to work with our Xbox 360 Wireless Controller

  1. Bill says:

    Hello! I myself was having trouble setting up the gamepad in xbmc and found your post very useful… I set up the XML files accordingly and it works… but not the d-pad. The issue is not the hat node but rather something bizarre… on the event log, all dpad presses show as “down”. This paste from the log file shows me doing a basic up down left right on the dpad:

    22:05:55 T:10736 M:2659004416 DEBUG: Joystick 0 hat 1 Down
    22:05:55 T:10736 M:2659004416 DEBUG: Joystick 0 hat 4294967295 Centered
    22:05:55 T:10736 M:2659078144 DEBUG: Joystick 0 hat 1 Down
    22:05:56 T:10736 M:2659078144 DEBUG: Joystick 0 hat 4294967295 Centered
    22:05:56 T:10736 M:2658947072 DEBUG: Joystick 0 hat 1 Down
    22:05:56 T:10736 M:2658951168 DEBUG: Joystick 0 hat 4294967295 Centered
    22:05:57 T:10736 M:2658951168 DEBUG: Joystick 0 hat 1 Down
    22:05:57 T:10736 M:2658951168 DEBUG: Joystick 0 hat 4294967295 Centered

    Any idea? thanks!

    1. Kellbot says:

      Hm, I didn’t run into quite that issue, but have you tried loading up the gamepad config (in the Windows control panel) and confirming that the controller is registering the dpad properly there? It should show up under the POV hat section.

      1. Bill says:

        The device appears to be properly configured, all drivers are running well, it’s clearly identified as a 360 gamepad by windows.

        Granted I’m using a razer onza, but for all intents and purposes that’s a 360 gamepad with clickier buttons.

        1. D. says:

          Did you ever solve this? I’m having the same problem with my Onza.

    2. sdfsdf says:

      For anyone that finds this on google, it’s “down” as in “towards the ground”, not down as in “towards the user”. When you press the dpad left, left registers as “down”; when you let go, left registers as “up”.

  2. Steve says:

    Your final link – where you had found someone who had mapped it all out – is now broken. I don’t suppose you could share your mapping file? I got as far as getting Select, Back and (inverse) Volume to work, but not sure I can face going through the pain you did to configure the rest…

    1. Kellbot says:

      I don’t have the mapping file super handy, though I’ll see if I can find time to snag and upload it later, but I did find the corrected URL for the forum thread:

      http://forum.xbmc.org/showthread.php?tid=89630

      I’ll update the post accordingly, thanks for letting me know.

      1. Steve says:

        Thanks so much!

  3. Fluxetreflux says:

    Thanks. It was a litte bit hard for me as i’m french ? But i follow your instructions and now it works fine.
    I hope that i will find something to be able to use the left analog stick to navigate instead of using the dpad.
    But for the moment, it’s really cool with the Xperience skin. As my goal is to have an Xbox interface on my PC and launch all my pc games from XBMC…
    Now i investigate the way to get my pc games in coverflow. Don’t know if it’s possible with this skin theme…

  4. Jose says:

    Could you upload your keymapp? I really can’t do it by myself. Thanks

    1. moberno says:

      I paste the code :
      http://pastebin.com/ZiNyYEZV

      and that works ! thanks a lot for the link and the explaination!

  5. Emily says:

    Wow. You might have solved a problem for me that I didn’t know I had until I read this post. Cheers!

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